Games Index
This page lists the various original game related libraries, modifications, reverse engineering works and tools I've created, i.e. projects where I am the main author [unless specified].
Info
This page acts as a general hub that links towards individual projects I've made for each game.
A summarised shortlist of my work is listed in About
box for each game.
All trademarks, logos and brand names are the property of their respective owners.
Common/General
About
- Contains anything generic that is game related, but is generic and applies multiple games.
Bloons TD 6
About
- PC Game, 2018.
- Run multiple instances of the game at the same time.
- Mod that implements a custom game mode 'Salaried Monkeys'.
- Contributions to community modding libraries.
FlatOut 2
About
- PC Game, 2006.
- Change multiplayer without new savefile.
- Discord Rich Presence support.
- Loading mods without editing game folder.
- Logging all files loaded by game.
- Improved load times (~2x for file data).
- Added support for custom compressed (ZStandard) BFS archives.
- and more...
Persona 3/4/5 PC
About
- PC Games, 2021/2022.
- Created Persona Essentials, the Reloaded-II based mod loading solution for Persona Ports.
- Supports replacing archives without repacking archives. (CRI API Hook)
- Supports replacing music archives inside archives without repacking. (File Emulation)
- Supports automatic merging of
.tbl
binary files to combine mods. - Skip game intro/fast boot.
- Toggle pause on focus loss.
- A lot of contributions to community created mods.
Shadow The Hedgehog
About
- GameCube Game, 2005.
- Archive Packing Tools (General, Sound, Animation).
- Discord (Rich Presence) Support.
- Documenting Unused Assets.
- Various Character Mods.
- General File Reversing Work. (Contributions to level editor etc.)
Sonic Heroes
About
- PC Game, 2004.
- Fixing Load Times & Startup Times.
- Archive Packing Tools (General, Sound, Text).
- Fully Featured Modding API.
- Stage Editor.
- Widescreen Support.
- Modern Controller Support.
- Boot To Stage/Debug.
- Fixing Crashes & File Size Limits.
- Discord (Rich Presence) Support.
- Free Camera.
- Reverse Engineering/Disassembly Work.
- and more...
Sonic Riders
About
- PC Game, 2006.
- Online Multiplayer: Fully featured with server browser, spectator, no port forward needed etc.
- Archive Packing Tools (General, Sound, Texture, Text etc.).
- Fully Featured Modding API.
- Widescreen Support.
- Fixed Frame Pacing. No more microstutter.
- Discord Rich Presence Support.
- Boot to Menu/Race.
- Inject Custom Music.
- Custom texture injection/replacement incl. Animated Textures.
- Massively improved load & startup times.
- Massively improved performance (>5x !!).
- Lots of debug tools & file format editors.
- Fully restored unbootable prototype build of the game.
- Launch game outside launcher & multiple instances.
- and many more things...
Sonic 3 Angel Island Revisited
About
- PC Game, 2019.
- Improved frame pacing massively on Windows (Tweet), (Source Code).
- People will no longer have to suffer microstutters 😀.
- My changes were merged and are now part of the official game. Everyone can enjoy them, even with an unmodded client 💜.
Tokyo Xanadu eX+
About
- PC Game, 2017.
- Reverse Engineered .BRA archive format and wrote unpacker (Source), Release Thread.
- Wrote this program on game's release day.
- With this you can extract data for porting to other games.
Trails of Cold Steel
About
- PC Game, 2017.
- Wrote unpacker & (de)compressor for .PKG Archives (Source).
- General reverse engineering of binary
.tbl
files. Source - This research allowed for creation of mods such as HD Texture Pack and character replacements.
Trails in The Sky
About
- PC Game, 2014.
- Reverse Engineered & Wrote Converter for Textures and Sprite Animations (Source).
- This applies to all games in series (i.e. SC [2016] and 3rd [2017] too).
Converter can both extract and produce new sprites that are 1:1 with the original game.