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What does Seweryn want to build?

What would you build if you had a magic wand?

Is the question of the day!

Having had a lot of thoughts for a long time, and never the proper time to compile them, I might just take the time to list some of them here. 😉

This is my own wishlist, some of the items here are things I have already started working on (alone, in my own time) and some are just ideas for the site itself that I think would be essential to have.

Having been a mod tool author for nearly a decade, the se are the main things that come to mind.

About Me

Hi, I'm Seweryn (aka Sewer56), a "full-stack modder" and open source library author working as one of the guys at the App Team. I'm probably one of the few people that can say I've worked on every aspect of modding: Libraries, Mod Loaders, Mod Managers, Modding Tools, Adding Online Multiplayer to Single Player games; you name it; sometimes I lose track of what I've done myself 😅.

On the day to day basis, I specialize in creating high-quality modding tools and utilities that help users and developers create game mods. My work spans from low-level reverse engineering and performance optimization to user-facing applications and modding frameworks.

My Journey

From Gaming to Programming: Started as a competitive gamer (e.g. was ranked #4 globally in Rocket League 1v1 in 2015 for a while), but transitioned to programming for more flexibility and better long term prospects.

Early Development: Always tinkered with stuff, e.g. overclocked CPU at 9, modified Stock Android ROMs at 13 as a 'power user'. My first serious programming project was reverse engineering Sonic Heroes' object placement format in 2015.

Current Focus: Building the next generation of modding infrastructure, including the Reloaded3 Framework and supporting ecosystem of libraries to let mod authors focus on making the best possible mods.

Why I do this: Game modding was my gateway into programming. I learned by experimenting, breaking things, and creating tools for games I loved.

I want to give others the same opportunity by reducing the barriers to entry for modding, especially for niche games without established communities. I work every hour of every day to make the modding ecosystem better for everyone, whether it's through the Nexus Mods App, my own projects, or contributions to open source libraries.

For more details about my background and projects, visit sewer56.dev.

Item Classification

Each item is classified as the following

Status Meaning
Unknown Unknown or not planned
Shortlisted Internally noted (e.g. in Confluence) as possible future work item but work not yet planned or began.
Planned Company plans to do this in the future or the feature is in progress.

All classifications are to best of my knowledge at the time of writing. For some of the projects, I'm already building them in my own time, every hour I can spare; they are marked as the following:

Status Meaning
In Progress (Weekends) Working at this in my own time over weekends.
Planned (Weekends) Stuff I'll be working on in my own time.

Software Projects

Personal projects I'm building in my spare time

These are ambitious technical projects that would revolutionize the entire modding infrastructure.
Each represents hundreds of hours of weekend development work (~30 hours a weekend).

Below are the ones I'm working on at this very moment, which would also benefit Nexus Mods.
I figured I'd put those first as it would give you the idea on the sort of things I specialize in(1).

  1. (It's usually bleeding edge tech)

Lossless Texture Compression Library

Status: In Progress (Own Project) • ~50% Complete

A library for losslessly transforming DXT/BC compressed texture files to reduce storage costs and improve performance. This technology could significantly reduce file sizes for texture-heavy mods while maintaining perfect visual quality.

Textures represent ~90% of space used by mods

This reduces the size of that 90% by around 9-15%, which translates to faster downloads, less disk space used and decreased operational costs for the website.

Nx2.0 Archive Format

Status: In Progress (Own Project) • ~50% Complete

A next-generation archive format designed specifically for mod distribution and high-performance asset loading. Built to leverage modern storage hardware while being flexible enough for various use cases.

Key Features:

  • File deduplication across mod versions: Don't store same archived files multiple times on Nexus Servers!
  • Selective file downloads: Download only the files you need, not the entire mod archive, for any mod.
  • Delta updates: Download only the changed bytes between mod versions.
  • Streaming support: Stream assets directly from the archive without fully extracting them.
  • Improved Mod Author Experience: Archive and upload mods in a literal fraction of the time compared to current formats.
  • Optimized for a variety of use cases centered around modding: Web Distribution, Game Asset Loading, Virtual FileSystem (VFS) etc.

A Better Modding Framework

Status: In Progress (Own Project) • Estimated Completion: 2028-2029 (hopefully)

A fully modular modding framework that provides everything needed to start modding any game without reinventing the wheel. Aims to standardize modding infrastructure and bring revolutionary tech across the entire modding ecosystem. (For every modder!)

The two projects above (and others, not named here) are parts of the larger Reloaded3 project.

Site Feature Requests

Features that would improve the Nexus Mods experience

These are practical improvements to make modding more accessible and efficient for everyone.

User Experience Improvements

Modular Mods are Painful

Status: Unknown

Addresses the challenges of distributing and managing many small, modular mods on Nexus Mods, particularly for multiplayer scenarios where users need to sync identical mod setups quickly.

Download & Distribution Features

Send Downloads to Specific Mod Manager

Status: Unknown/Shortlisted

Allow the "Mod Manager Download" button for games not supported by Vortex, enabling users of other mod managers to benefit from seamless downloads.

Download Queue for Cross-Device Modding

Status: Unknown

Enable queuing downloads from mobile devices or other computers to be processed by your main gaming setup, bridging the gap between mobile browsing and desktop modding.

Batch Tiny File Downloads

Status: Unknown

Enable free users to download multiple small files (like translations) in batch, rather than visiting each mod page individually. Particularly important for small modular translation packages.

Release Branches

Status: Unknown/Shortlisted

Support different release channels (stable, beta, alpha) for mods, allowing users to choose between stability and cutting-edge features.

Developer & Tool Integration

Automatic Metadata Parsing

Status: Unknown/Shortlisted

Automatically parse mod metadata from standardized files (manifest.json, SubModule.xml, etc.) during upload to improve categorization and compatibility checking.

Collections Support for External Software

Status: Unknown

Allow modding tools other than Vortex to create and share collections, making mod setups shareable across different software ecosystems.

Blob Storage for Modding Tools

Status: Unknown/Shortlisted

Provide small-scale data storage for modding tools to sync user preferences, configurations, and other metadata across devices.

Communication & Notifications

External Notifications for Issue Tracker

Status: Unknown

Send real-time notifications (webhooks, email) when users report issues with mods, enabling faster response times from mod authors.

Communicate API Changes

Status: Unknown

Establish a proper communication channel for API changes and breaking updates to external tool developers, preventing compatibility issues.