Bmd
Info
BMD is a script file used by Atlus, for more information on the format check out ShrineFox's intro to scripting.
Code for this emulator lives inside main project's GitHub repository.
Supported Applications
A number of Atlus games such as Persona, SMT, and Catherine use BMD files. Any that Atlus Script Compiler has libraries for should work, however, this has only been tested with:
- Persona 3 Portable (PC)
- Persona 4 Golden (PC)
- Persona 5 Royal (PC)
For games other than these, script compiler arguments need to be supplied as detailed in Custom Script Compiler Args.
Example Usage
As this mod is primarily intended for use with the PC Persona games, it is recommended that you use Persona Essentials which has this as a dependency. However, the steps for using it on its own are very similar to with Persona Essentials:
A. Add a dependency on this mod in your mod configuration. (via Edit Mod
menu dependencies section, or in ModConfig.json
directly)
"ModDependencies": ["reloaded.universal.fileemulationframework.bmd"]
B. Add a folder called FEmulator/BMD
in your mod folder.
C. Make a .msg
file with the same name as the bmd you want to edit, e.g. e722_103.msg
to edit messages in e722_103.bmd
D. In the .msg
file include any messages that you want to edit from the base .bmd
file.
Warning
Only include edited messages, do not copy and paste the entire decompiled msg file into your new msg.
The edited messages must have exactly the same names as the originals otherwise they will not be overwritten and instead will be added.
Normally script compiler would ignore duplicate named messages, however, the version in BMD Emulator has been modified to instead overwrite them.
Custom Script Compiler Args
Todo
The link in the below is copypasted from bf.md and is not correct.
Info
If you are doing this to use BMD Emulator with an unsupported game you could instead make a pull request, adding automatic support for it by adding to the constructor in BfEmulator.cs.
If you want to use BMD Emulator on a game that is not automatically supported you will need to supply Atlus Script Compiler with the correct arguments to compile the bmd for it.
To do so:
A. Create a file named CompilerArgs.json
in your FEmulator/BMD
folder.
B. Inside of CompilerArgs.json
use the following template with the appropriate arguments (which can usually be found in the Script Compiler GUI repo)
{
"Library": "P3P",
"Encoding": "P3",
"OutFormat": "V1"
}