Tools
Please refer to the formats page for more information about each of the formats.
Extension | Format | Tool | Description |
---|---|---|---|
.DAT | Audio Archive: XBOX DTPK | DTPKUtil | Doesn't support the format variation used in Riders, but may some day. |
N/A | Archive: Riders Archive | RidersArchiveTool | Flawlessly extracts and repacks archives with 1:1 output. |
N/A | Archive: Riders Archive | Sega NN Tools | Transparently unpacks from the format to search for models. |
.ADX | Audio: CRI ADX | radx | The (only?) open source ADX Encoder |
.ADX | Audio: CRI ADX | AtomENCD | GUI for adxencd. Here's a guide on how to use it |
.ADX | Audio: CRI ADX | adxencd | The official ADX Encoder from the CRI SDK. |
.AIX | Audio: CRI AIX | aixmaker (CRI SDK) | The official AIX Encoder from the CRI SDK. |
.AFS | Audio Container: CRI AFS | AFSUtils | Yet another AFS packer/unpacker. |
.AFS | Audio Container: CRI AFS | AFS Explorer | Ancient tool intended for PES games; but still commonly used. |
.SFD | Video: CRI SofDec | SofDec CRAFT (CRI SDK) | Official tool from CRI SDK for creating SofDec videos. |
.SFD | Video: CRI SofDec | SfdMux | Creates SFD files from MPEG 1 Video and Audio. Tutorial |
.XNO | Graphics: Sega NN: 3D Object | Sega NN Tools | Supports PC Riders models, either through direct file open or by searching them in Riders archives. Does not export custom models (yet). |
.XVRS | Texture Archive: PVR Texture Library | Sega NN Tools | Can directly replace textures and convert them to DDS. |
.XVRS | Texture Archive: PVR Texture Library | RidersTextureArchiveTool | Only unpacks/repacks the archive container. Does not yet support conversion of textures to DDS. |
Other Tools
- IndexTool: Available in this repository. Can automatically generate documentation and recognize many file types.
Building the Tools
Some of the tools mentioned are contained in this repository.
To compile them, you will need the following:
- .NET 5 SDK
To compile them, clone this repository and the submodules (git clone --recurse-submodules
) and simply go to the Source
folder and run the BuildTools.ps1
script in Powershell. When the process completes, there will be a Build
folder created in the same directory.
If you wish to contribute to the tools and are not familiar with C# or the .NET platform, I would recommend installing Visual Studio for development.